eye_x, eye_y, eye_z
Set the observer position in the layer space, that is applied
by default, when creating a new layer. The distance from
eye
to
center must be in the
near-
far range.
Example: <layer eye_x="0.0" eye_y="0.0" eye_z="10.0"/> (default)
(defined in GAMGI_MESA_LAYER_EYE_X, GAMGI_MESA_LAYER_EYE_Y
and GAMGI_MESA_LAYER_EYE_Z)
Allowed values: real (optional, coupled)
center_x, center_y, center_z
Set the position to where the observer is looking, that is applied
by default, when creating a new layer. The distance from
eye
to
center must be in the
near-
far range.
Example: <layer center_x="0.0" center_y="0.0" center_z="0.0"/> (default)
(defined in GAMGI_MESA_LAYER_CENTER_X, GAMGI_MESA_LAYER_CENTER_Y
and GAMGI_MESA_LAYER_CENTER_Z)
Allowed values: real (optional, coupled)
up_x, up_y, up_z
Set the up direction, relative to the observer, that is applied
by default, when creating a new layer.
Example: <layer up_x="0.0" up_y="1.0" up_z="0.0"/> (default)
(defined in GAMGI_MESA_LAYER_UP_X, GAMGI_MESA_LAYER_UP_Y
and GAMGI_MESA_LAYER_UP_Z)
Allowed values: non-zero real (optional, coupled)