rotate_max
Defines the range of angle values [
-rotate_max,
+rotate_max]
accepted by the ruler (in the tools menu) to rotate objects. Clicking
on the ruler extreme left, the object is rotated by
-rotate_max.
Clicking on the ruler extreme right, the object is rotated by
+rotate_max.
rotate_max must be positive.
Example: <window rotate_max="30.0"/> (default)
(defined in GAMGI_GTK_ROTATE_MAX)
Allowed values: real > 0 (optional)
rotate_step
The rotation angle applied to the object when clicking on the
ruler (in the tools menu) increases from the extreme left to
the extreme right (from
-rotate_max to
+rotate_max)
in a step by step way. The width of each step, starting from the
center to the extremes, is controlled by
rotate_step.
For example, when
rotate_step is set to
rotate_max,
only two angles are recognized:
-rotate_max on the left
(negative) side and
+rotate_max on the right (positive)
side of the ruler. When
rotate_step is 0, the angle
changes continuously from one extreme to the other.
rotate_step cannot exceed
rotate_max,
otherwise the extreme values would never be reached
(the central value is always 0).
Example: <window rotate_step="0.0"/> (default)
(defined in GAMGI_GTK_ROTATE_STEP)
Allowed values: [0, rotate_max] (optional)
move_max
Defines the range of length values [
-move_max,
+move_max]
accepted by the ruler (in the tools menu) to move objects. Clicking
on the ruler extreme left, the object is moved by
-move_max.
Clicking on the ruler extreme right, the object is moved by
+move_max.
move_max must be positive.
Example: <window move_max="10.0"/> (default)
(defined in GAMGI_GTK_MOVE_MAX)
Allowed values: real > 0 (optional)
move_step
The translation length applied to the object when clicking on
the ruler (in the tools menu) increases from the extreme left
to the extreme right (from
-move_max to
+move_max)
in a step by step way. The width of each step, starting from
the center to the extremes, is controlled by
move_step.
For example, when
move_step is set to
move_max,
only two lengths are recognized:
-move_max on the left
(negative) side and
+move_max on the right (positive)
side of the ruler. When
move_step is 0, the length
changes continuously from one extreme to the other.
move_step cannot exceed
move_max,
otherwise the extreme values would never be reached
(the central value is always 0).
Example: <window move_step="0.0"/> (default)
(defined in GAMGI_GTK_MOVE_STEP)
Allowed values: [0, move_max] (optional)
scale_max
Defines the range of factor values [
1 / scale_max,
scale_max]
accepted by the ruler (in the tools menu) to scale objects. Clicking on
the ruler extreme left, the object is scaled by
1 / scale_max.
Clicking on the ruler extreme right, the object is scaled by
scale_max.
scale_max must be larger than 1.
Example: <window rotate_max="2.0"/> (default)
(defined in GAMGI_GTK_SCALE_MAX)
Allowed values: real > 1 (optional)
scale_step
The scaling factor applied to the object when clicking on
the ruler (in the tools menu) increases from the extreme left
to the extreme right (from
1 / scale_max to
scale_max)
in a step by step way. The width of each step, starting from the
center to the extremes, is controlled by
scale_step.
For example, when
scale_step is equal to
scale_max - 1,
only two lengths are recognized:
1 / scale_max on the left
side and
scale_max on the right side of the ruler. When
scale_step is 0, the angle changes continuously
from one extreme to the other.
scale_step cannot exceed
scale_max - 1, otherwise
the extreme values would never be reached (the central value is
always 1).
Example: <window rotate_step="0.0"/> (default)
(defined in GAMGI_GTK_SCALE_STEP)
Allowed values: [0, scale_max - 1] (optional)