Define here the cell visual aspect.
Faces
When the button
Faces is down, the cell is represented as a
solid object, that users can see from the outside or from the inside.
This option is disabled in
Projection,
Rhombus and
Sphere volumes (otherwise the filtering volume would hide
the lattice inside).
When the button
Faces is up, the cell is represented as a wired
object, formed by lines connecting the vertices (or by circumpherences,
in the
Sphere representation).
Nodes
When the button
Nodes is up, the nodes are visible, otherwise
they are hidden. This option is disabled for
Projection volumes.
Borders
Selecting
None, no borders are shown in any volume representation.
Selecting
Edges, the outer line contours are shown but cell
boundaries are hidden (as long as they are in the same plane, independently
of the lattice parameters). Selecting
Faces, all lines are shown,
except those inside the volume representation (for
Parallelepiped
and
Sphere volumes,
Edges and
Faces options behave
in the same way).
Selecting
All shows all the border lines, including those inside.
This option is disabled when the button
Faces is down, because
in solid mode, internal borders cannot be seen from the outside and make
it very difficult to analyze something from the inside. Options
Faces
and
All are disabled in
Parallelepiped and
Sphere
volumes, as there are no additional lines to represent in these
representations, only the outer lines already shown with the option
Edges. All options except
Edges are disabled for
Projection volumes.
At least one visual element,
Nodes,
Faces or
Borders,
must be visible when the cell is created, otherwise an error is flagged.
R, G, B
The
R,
G,
B entries define the cell color,
from black (0.0, 0.0, 0.0) to white (1.0, 1.0, 1.0). It is used
to draw the lines and nodes, in wired mode, and the solid faces,
in solid mode. In the last case, lines and nodes are drawn using
the current layer background color, to get a good contrast and
eliminate the need to define yet another color.
Scale
Set the cell size, including its child objects. Cell objects are
scaled around the cell center. The visual representation of an object
is always scaled by its own scale factor multiplied by the scale factor
of all its parent objects until layer, inclusive.