Select here the numerical tolerances used in the Voronoi
tesselation. Changing significantly the default values
may produce bad results.
Tolerance
When building the polyhedrons, if a plane cuts a vertex more
than the
Apex tolerance, this vertex is removed.
Faces that have an area smaller than the
Area tolerance
are ignored and its topological surroundings are merged.
Vertices that are closer than the
Vertex tolerance are
considered the same and its topological surroundings are merged.